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just a tip - i assume you're using unity.
on the canvas gameobject, try setting it to scale with screen size - attempt to make it a 1920 by 1080 canvas.

on the webgl build, go on player settings, then on resolution and presentation and set it to minimized - it should make the game look better. also maybe set the game build size to 960 by 540 for better experience

Fun game and I like the different currencies. The background music was also very good and I loved the ideas! Really nice casual game.

Can't seem to access Options once the game starts. So can't change the volume. Text is cut off the splash page. Going "Full screen" didn't change anything.

The text can get cut off when it goes into scientific notation (eg, I see "E+0" at the end). The variable-width font makes it difficult to see how much of a resource is available, and there are no commas or other delimiters to help.